[sldev] Script/Parcel/Memory Limits - Selling objects that are containing scripts in future?

Frisby, Adam adam at deepthink.com.au
Sat Dec 19 16:15:54 PST 2009


I personally suggest you look at something akin to a "Maximum Memory Usage" property attached to the inventory item. Scripts can only request up to a maximum of that property - customers can then inspect that property to find out what the maximum use is going to be.

Of course, it won't be perfect - objects rezzing other objects could use more memory; but the same goes for prim counts right now.

Adam

> -----Original Message-----
> From: sldev-bounces at lists.secondlife.com [mailto:sldev-
> bounces at lists.secondlife.com] On Behalf Of Darrius Gothly
> Sent: Saturday, 19 December 2009 4:13 PM
> To: Imaze Rhiano; Sldev List
> Subject: Re: [sldev] Script/Parcel/Memory Limits - Selling objects that
> are containing scripts in future?
> 
> Umm .. is the memory usage a "Secret Number" that you should keep
> hidden? I
> would think (hope) not.
> 
> ----- Original Message -----
> From: "Imaze Rhiano" <imaze.rhiano at gmail.com>
> 
> > And that is REALLY good question! Currently how primitive counts
> > checking is done is that honest vendors allow us to count primitives
> by
> > previewing their goods. For example in good furniture shop,
> furnitures
> > are available for viewing and testing - and counting primitives is
> easy
> > then. However, in proposed system it is not possible to see how many
> > bytes of memory furniture is using in shop (or any object owned by
> > another resident).
> 
> 
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