[sldev] Script/Parcel/Memory Limits - Memory Limit Configuration

Argent Stonecutter secret.argent at gmail.com
Sun Dec 20 06:38:20 PST 2009


On 2009-12-19, at 07:24, Imaze Rhiano wrote:
> Other fact is that people are stupid. Fixed memory limits would be  
> most
> easily understood by average Joe and Jane. They really don't want to  
> use
> their head to calculate how many scripts they can deploy to their  
> parcel
> before hitting to boundaries. Keep it simple and stupid.

A simple two level soft limit/hard limit scheme is just as easy to  
understand, and reliably allows a controlled amount of overcommitment  
at the parcel level.

If the sim is above the trigger level (75%, or whatever) you get your  
"dedicated" limit, which is N/65536th of the total sim resources. If  
you're worried about stuff getting returned for going over the limit,  
stay under this level, you'll never have a problem. That percentage of  
the sim memory is dedicated to you, no matter what.

If the sim is below the trigger level, you get a larger limit, which  
might be a sliding scale between 512 and 32768 square meters, with  
less than 512 treated as 2048, and more than 32768 treated as a full  
sim, or could simply be 2N or 4N, whatever is easy and convenient to  
implement and document.

In either case the resources available will be visible in "about  
land", and maybe the landowner gets to see a warning icon if the  
parcel is over the dedicated limit.

Simple, easy to understand, landowners don't need to actually figure  
out the calculation for how much slop they have. 


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