[sldev] Script/Parcel/Memory Limits - Memory Limit Configuration
Argent Stonecutter
secret.argent at gmail.com
Sun Dec 20 06:38:20 PST 2009
On 2009-12-19, at 07:24, Imaze Rhiano wrote:
> Other fact is that people are stupid. Fixed memory limits would be
> most
> easily understood by average Joe and Jane. They really don't want to
> use
> their head to calculate how many scripts they can deploy to their
> parcel
> before hitting to boundaries. Keep it simple and stupid.
A simple two level soft limit/hard limit scheme is just as easy to
understand, and reliably allows a controlled amount of overcommitment
at the parcel level.
If the sim is above the trigger level (75%, or whatever) you get your
"dedicated" limit, which is N/65536th of the total sim resources. If
you're worried about stuff getting returned for going over the limit,
stay under this level, you'll never have a problem. That percentage of
the sim memory is dedicated to you, no matter what.
If the sim is below the trigger level, you get a larger limit, which
might be a sliding scale between 512 and 32768 square meters, with
less than 512 treated as 2048, and more than 32768 treated as a full
sim, or could simply be 2N or 4N, whatever is easy and convenient to
implement and document.
In either case the resources available will be visible in "about
land", and maybe the landowner gets to see a warning icon if the
parcel is over the dedicated limit.
Simple, easy to understand, landowners don't need to actually figure
out the calculation for how much slop they have.
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