[sldev] Script/Parcel/Memory Limits - Memory Limit Configuration

Argent Stonecutter secret.argent at gmail.com
Sun Dec 20 06:52:38 PST 2009


On 2009-12-19, at 11:46, Tigro Spottystripes wrote:
> Scripts that individually are using more memory than the maximum
> guaranteed, and scripts that have been added after enough scripts with
> the minimum guaranteed have already been added tot he parcel go to the
> separated slow mode.

There is no point to a "slow mode". A script in "slow mode" is using  
up just as much memory as any other script. There is no savings from  
this kind of scheme. The only way to have quotas actually serve a  
useful purpose is to actually return objects and refuse objects and  
avatars entry when the limit is hit. No other mechanism is meaningful.


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