[sldev] Script/Parcel/Memory Limits - Memory Limit Configuration
Tigro Spottystripes
tigrospottystripes at gmail.com
Sun Dec 20 09:54:07 PST 2009
They wouldn't be using the fast memory and would have less priority to
run, letting stuff that has more priority run with regular speed.
Argent Stonecutter escreveu:
> On 2009-12-19, at 11:46, Tigro Spottystripes wrote:
>
>> Scripts that individually are using more memory than the maximum
>> guaranteed, and scripts that have been added after enough scripts with
>> the minimum guaranteed have already been added tot he parcel go to the
>> separated slow mode.
>>
>
> There is no point to a "slow mode". A script in "slow mode" is using
> up just as much memory as any other script. There is no savings from
> this kind of scheme. The only way to have quotas actually serve a
> useful purpose is to actually return objects and refuse objects and
> avatars entry when the limit is hit. No other mechanism is meaningful.
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