[sldev] Script/Parcel/Memory Limits - Memory Limit Configuration
Carlo Wood
carlo at alinoe.com
Tue Dec 22 04:53:50 PST 2009
On a private estate (sorry, but I really can't care less what
happens on mainland), you pay for the server. A full sim costs
$295 per month. Imho, what you pay for is the server, not the land.
Obviously, it should be possible to USE all resources of that
server the way you want. If something is CHANGED that makes that
impossible then Linden Lab breaks a contract, and they deserve
the largest riot thinkable.
With the current proposal it would NOT be possible anymore
to use all the resources of a private sim unless you have every
parcel owned by the same avatar, and even then you still will
lose memory to some unused "avatar pool" to let no less than
35 losers teleport to your sim (who says I want to allow
them to teleport to my sim??) that all want to use the maximum
amount of ram, which THUS has to be taken from the resources
that I PAY for, taken from the owner - so he can no longer
use that memory for scripts in objects.
No excuse me, but who is paying for the resources of that
sim again? The sim owner or those 35 losers that I don't
want on my sim anyway?
On Sun, Dec 20, 2009 at 10:55:09AM -0600, Cincia Singh wrote:
> Over commitment of sim resources is what brought us to this conversation in the
> first place.
> Having a hard parcel limit is how SL avoids over commitment for prims and it's
> likely
> the only solution that will work for scripts; both are what we pay tier for.
--
Carlo Wood <carlo at alinoe.com>
More information about the SLDev
mailing list