[sldev] Linkable prim over 256
Andrew Simpson
andsim2 at gmail.com
Tue Dec 22 15:50:18 PST 2009
as i can tell, when i tired to link 255 prim work great, but after 255
client side wont let me allow on my opensim grid, i have rebuilt viewer
to run on opensim grid and 255 linkset limition was in the way. and soon
if i havent discover trhe linket my grid residents will complain.
already got complain other grid owner soo that why i ask
Suzy Deffeyes wrote:
> My hazy memory seems to recall that it was somewhat protocol limited,
> I think the field in the packet that is the object count was an 8 bit
> value, which means the protocol limited you to 256, not the client or
> server code. I might be off on this, it was a while ago that i looked
> into it.
>
> I made a small change in the hippo viewer that will allow the end user
> to select a random number of objects to link, and they get linked into
> groups of 255 and squirted across in the protocol. So the way to use
> that to link more than 256 is to select a group of objects, and then
> do the link step *twice*. It's not pretty, but allows builders to link
> groups of objects without having to sit there and fuss with counting
> objects. It seemed to work on both OpenSim and the main SL grid.
>
> Suzy/Pixel
>
> On Mon, Dec 21, 2009 at 10:45 PM, Teravus Ovares <teravus at gmail.com
> <mailto:teravus at gmail.com>> wrote:
>
> Just a clarification here. The code may also be server side.. but
> if you create 444 objects and try to link them all on OpenSimulator
> using the Standard Linden Client downloaded from the website it
> presents a message box that says 'Unable to link these 444 objects.
> You can link a maximum of 256 objects'. This means that it is
> also client side because there is no server side code to restrict the
> number of objects you can link in OpenSimulator without a 3rd party
> addon module.
>
> Regards
>
> Teravus
>
> On Mon, Dec 21, 2009 at 11:32 PM, Rob Nelson
> <nexisentertainment at gmail.com
> <mailto:nexisentertainment at gmail.com>> wrote:
> > It's server-side, you can't change it unless you're running on
> OpenSim.
> >
> > On Mon, 2009-12-21 at 14:37 -0500, Andrew Simpson wrote:
> >> hi guys,
> >>
> >> i am trying to find the code that set the limit on 256 link on
> the prim
> >> in one, wher it is in the code source or iut in xml? let me
> know thank
> >> _______________________________________________
> >> Policies and (un)subscribe information available here:
> >> http://wiki.secondlife.com/wiki/SLDev
> >> Please read the policies before posting to keep unmoderated
> posting privileges
> >
> >
> > _______________________________________________
> > Policies and (un)subscribe information available here:
> > http://wiki.secondlife.com/wiki/SLDev
> > Please read the policies before posting to keep unmoderated
> posting privileges
> >
> _______________________________________________
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/SLDev
> Please read the policies before posting to keep unmoderated
> posting privileges
>
>
> ------------------------------------------------------------------------
>
> _______________________________________________
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/SLDev
> Please read the policies before posting to keep unmoderated posting privileges
More information about the SLDev
mailing list