[sldev] SLDev Digest, Vol 36, Issue 59

Carlo Wood carlo at alinoe.com
Wed Dec 23 04:45:58 PST 2009


On Tue, Dec 22, 2009 at 03:13:57PM -0600, Jamey Fletcher wrote:
> [I'd hate for my SIM to be on the same server as Money Island's SIM, 
> with 100 AVs, wearing 50x as many prims as the SIM has available for 
> building.

Apart from scripts in attachments, I don't see how or why
attachment prims need to use server cpu time. Same holds
for most normal build prims if they are phantom.

It would be fair if LL changed the policy and allowed
-say- 10 phantom prims OR a normal prim, simply because
the first hardly uses any server resources.

They still load the viewer a lot though. You can't make
a building of 100,000 prims and then expect a high FPS
when looking at it :/

I normally have an FPS of 50 to 60 on my sim. Last we had
a Xmas party so that there 14 avatars on the sim (which
seldom happens, I think it was the first time). My FPS
had dropped to 6. I investigated the reason and it was
solely because of the avatar rendering costs!

That kinda amazes me. Seems that the viewer is doing
this rendering in a pretty inefficient way.

-- 
Carlo Wood <carlo at alinoe.com>


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