[sldev] DirectX - feasible to replace?
Soft
soft at lindenlab.com
Sun Feb 1 12:47:01 PST 2009
On Sun, Feb 1, 2009 at 12:24 PM, Lawson English <lenglish5 at cox.net> wrote:
> Argent Stonecutter wrote:
>>
>> On 2009-01-31, at 14:17, Gareth Nelson wrote:
>>>
>>> Removing DirectX from the include paths is precisely what i'm doing -
>>> by not adding it in the first place. Since i'm trying to get a decent
>>> cross-compile environment up and running for linux-hosted compiles i'm
>>> starting off with only the mingw32 includes and mesa includes.
>>
>> Oh, that would be so nice. Developing under Visual Studio or XCode is so
>> frustrating when you're used to a reliable and documentable command line
>> environment.
>>
> Thought you could drop into the command line with xcode...
One can use XCode 100% from the command line. It basically replaces
make in this use. All the GUI tools have command line equivalents --
except for the class charting and browsing tools and the GUI designer,
of course.
Within the Xcode IDE, one can also flip back and forth between the GUI
and using gdb directly. This is handy if somebody is more comfortable
with gdb, or if they have fancy macros/scripts/extensions that can't
be exposed through the GUI.
Reliability is another thing. I crash the IDE to the desktop a couple
times a week myself. I've basically learned to never double-click
*anything* in the IDE when debugging.
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