[sldev] DirectX - feasible to replace?

Lawson English lenglish5 at cox.net
Sun Feb 1 10:28:00 PST 2009


Lawson English wrote:
> Argent Stonecutter wrote:
>> On 2009-01-31, at 14:17, Gareth Nelson wrote:
>>> Removing DirectX from the include paths is precisely what i'm doing -
>>> by not adding it in the first place. Since i'm trying to get a decent
>>> cross-compile environment up and running for linux-hosted compiles i'm
>>> starting off with only the mingw32 includes and mesa includes.
>>
>> Oh, that would be so nice. Developing under Visual Studio or XCode is 
>> so frustrating when you're used to a reliable and documentable 
>> command line environment.
>>
>>
> Thought you could drop into the command line with xcode...

Don't know if xcode goes far enough, but here's a man page to get you 
started:

http://developer.apple.com/documentation/Darwin/Reference/ManPages/man1/xcodebuild.1.html

L


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