[sldev] Script to client channel.
ordinal.malaprop at fastmail.fm
ordinal.malaprop at fastmail.fm
Sun Feb 15 11:58:55 PST 2009
I am generally in favour of allowing more interaction between LSL and
the client, but I have to say that for something as basic and general
as a HUD, the method would give me pause.
There are obviously specialised purposes such as RestrainedLife and
likely others where the only people using them will have a specialised
client, but, really, HUDs in general should have either be inworld or
have a generic set of code behind them - otherwise we may see a
horrible fragmentation of different clients implementing things in
different ways, and to be honest, speaking as a manufacturer of
inworld items, unless the functionality used is in the main LL client
I will not touch it.
What we _really_ need is a thorough overhaul of scriptable UI methods
so that scripts can expect consistent results between clients, whether
that means some sort of toolkit along the lines of Tk, or perhaps web
forms - but chat commands and blue button windows are not sufficient.
At the very least we need a way to enter text in a dialog box. The
client-side result of those UI methods could certainly be rewritten in
different clients.
On 15 Feb 2009, at 19:31, Jacek Antonelli wrote:
> On Sun, Feb 15, 2009 at 8:00 AM, Dimentox <dimentox at dimentox.com>
> wrote:
>> Linden lab,
>>
>> Can we get a script to client channel..
>>
>> Example usage..
>>
>> Adding hud in the viewer that updates a persons health in a combat
>> sim via a
>> object they avatar wears aka dcs.
>
> I'm emphatically in favor of this, too. Looking toward the future, it
> would open up an extraordinary variety of client-side functionality. A
> few examples off the top of my head:
>
> * Better HUDs and script controls (imagine a script dialogue with
> sliders, text entry, color pickers, etc. instead of those lame 12
> buttons!)
> * Better integration between scripted products and the viewer (e.g.
> RestrainedLife, but without relying on a hacky work-around)
> * Scripted objects that broadcast text descriptions to be read via
> text-to-speech for the benefit of non-sighted users.
>
> Unfortunately, this is a server side change, so the community can't
> implement it (except on OpenSim), and it would be mostly useless to
> Linden Lab currently, so there's not much chance of them implementing
> it either.
>
> So I try not to get my hopes up about things like this. Maybe I'll be
> pleasantly surprised, though.
>
> - Jacek
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