[sldev] Script to client channel.
Escort DeFarge
escort.defarge at gmail.com
Sun Feb 15 23:01:38 PST 2009
Not sure why you need any server-side change, here.
As long as the recipient object in-world is listening for a message on
the right channel and from the right sender, I can't see why you can't
generate that in the viewer client, send it to your in-world script and
it would work. If you needed to set up the listen, send a touch
first...? That is, after all, how dialogs work anyhow.
Maybe I'm oversimplifying, but I'm not sure I see the issue.
/esc
More information about the SLDev
mailing list