[sldev] shadow-draft problem

Vector Hastings vector at leafpile.com
Mon Feb 23 18:49:09 PST 2009


Thanks,

I have a complete software environment that someone went through several
"versions" to improve stability of the shadow-draft client. Her environment
was MSVS 2003, so I've been trying to convert it to MSVS 2005 Express. Final
error is the failed to make texture one.

I've been trying to avoid stepping into the trunk since I don't have much
experience with it and I'm already out of my depth. :-\

Do you mean if I download, say the zip file at Root/Branches/viewer_1-22
from http://svn.secondlife.com/trac/linden/browser/branches/viewer_1-22 and
follow the wikis for setting up cmake and the whole compile environment
(I've done this a few times with standard and RC source downloads), that
when I'm done, I'll have the shadow-draft code included?

Thanks very much for your help,

Vector

-----Original Message-----
From: sldev-bounces at lists.secondlife.com
[mailto:sldev-bounces at lists.secondlife.com]On Behalf Of Ambrosia
Sent: Sunday, February 22, 2009 11:33 PM
To: Vector Hastings
Cc: sldev at lists.secondlife.com
Subject: Re: [sldev] shadow-draft problem


Greetings Vector,

To my knowledge, shadows are now in the trunk branch, so you might
want to try and compile that one. For me it worked with the latest
lldkdu.dll, tho at least under windows, it seems to have trouble with
parsing the avatar_skeleton.xml. I wonder if anybody else gets that
issue. Compiled under MSVS 2005 express on my side.

On Mon, Feb 23, 2009 at 08:18, Vector Hastings <vector at leafpile.com> wrote:
> I know this message was from waaaay back in the summer, but I'm now trying
> to resurrect a derivative of that branch, and I'm getting the same error.
>
> Did you ever find a solution for this? I've ordered an old 2003 compiler,
> which might fix my problem as the original source bundle I have is for
2003,
> but it'd be nice to get what I have working with a (relatively) recent
> compiler. (MSVS 2005 Express)
>
> Error is: ERROR: LLImageGL::createGLTexture: LLImageGL::createGLTexture
> failed to make texture.
>
> I've tried removing llkdu.dll from within and without the project, and
> checked as well as I can to make sure I've got appropriate looking artwork
> files (though that's a muddled picture, I realize).
>
>
> Thanks for any help,
>
> Vector
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