[sldev] Failed build on x86_64, failed including glib?

Ricky kf6kjg at gmail.com
Thu Jan 1 18:13:54 PST 2009


Ok.. I had to install media-libs/gst-plugins-base  and that got me back able
to to start the compilation...

Latest failure point is maybe a bug?
[ 31%] Building CXX object llrender/CMakeFiles/llrender.dir/llrender.o
/home/ricky/SLDev64/linden/indra/llrender/llrender.cpp: In member function
'void LLTexUnit::refreshState()':
/home/ricky/SLDev64/linden/indra/llrender/llrender.cpp:115: error:
'glActiveTextureARB' was not declared in this scope
/home/ricky/SLDev64/linden/indra/llrender/llrender.cpp: In member function
'void LLTexUnit::activate()':
/home/ricky/SLDev64/linden/indra/llrender/llrender.cpp:144: error:
'glActiveTextureARB' was not declared in this scope

Yay!! 31% is further than I've been in a while :D

Any ideas?

Thanks,
Ricky
aka Cron Stardust

On Thu, Jan 1, 2009 at 5:32 PM, Ricky <kf6kjg at gmail.com> wrote:

> Good point, so I just checked my system:
>
> *  dev-libs/glib
>       Latest version available: 2.16.5
>       Latest version installed: 2.16.5
>
> So it looks like I have that installed already...
>
> Running an "equery files glib" tells me the headers are in
> /usr/include/glib-2.0/
>
> Hmm....
>
>
> On Wed, Dec 31, 2008 at 11:19 AM, R. Douglas Barbieri <dooglio at gmail.com>wrote:
>
>> If I remember correctly, I ran into a similar problem on my Ubuntu x64
>> system. I installed the glib dev package and it built correctly.
>>
>> On Fri, Dec 26, 2008 at 10:04 AM, Ricky <kf6kjg at gmail.com> wrote:
>> > Thanks!  I'll check out the overlay, and try your suggestions.
>> >
>> > Ricky
>> > aka Cron Stardust
>> >
>> > On Fri, Dec 26, 2008 at 12:10 AM, Khyota <dnbyena at gmail.com> wrote:
>> >>
>> >> >Any ideas?
>> >> You forgot to add --standalone to #    ./develop.py -t Release -N. so
>>  #
>> >> ./develop.py --standalone -t Release -N? your trying to compile against
>> >> the
>> >> precompiled librarys, and glib isnt included for x86_64 yet.
>> >>
>> >> you may also need to grab the libs, SDL, and glh_linear packages from
>> >> install.xml SDL contains the missing cursors which arent in artwork for
>> >> some
>> >> reason, and glh_linear is needed but isnt downloaded in standalone, the
>> >> libs
>> >> contains fonts but if your replacing them its fine.
>> >>
>> >> If your compiling svn trunk you will need to compile libndofdev
>> seperatly
>> >> and
>> >> LL does not provide the source so here it is.
>> >>
>> >>
>> http://www.aaue.dk/~janoc/files/software/linux/spacenav/libndofdev-0.2.tar.gz<http://www.aaue.dk/%7Ejanoc/files/software/linux/spacenav/libndofdev-0.2.tar.gz>
>> >> (thanks jan)
>> >>
>> >> Thats extra work for going x86_64 these days :/
>> >> you mite also want to check out the gentoo ebuild, might also help
>> solve
>> >> the
>> >> dependancy mess and give you a 'skeleton' for your script, its on the
>> >> zugaina
>> >> overlay, but heres a url to the latest one too.
>> >>
>> >> http://gentoo.zugaina.org/portage/games-
>> >> simulation/secondlife/secondlife-1.22.4_rc.ebuild
>> >>
>> >> Happy building!
>> >>
>> >> Khyota
>> >> _______________________________________________
>> >> Policies and (un)subscribe information available here:
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>> >> Please read the policies before posting to keep unmoderated posting
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>> >
>> > _______________________________________________
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>>
>>
>>
>> --
>> Doug Barbieri
>> dooglio at gmail.com
>> _______________________________________________
>> Policies and (un)subscribe information available here:
>> http://wiki.secondlife.com/wiki/SLDev
>> Please read the policies before posting to keep unmoderated posting
>> privileges
>>
>
>
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