[sldev] Porting SL to a new platform

Khyota khyota at redhyena.net
Fri Jan 2 13:05:03 PST 2009


I think it would be more intersting to see SL running on this :
http://openpandora.org/

:)

On 1/2/09, Gareth Nelson <gareth at garethnelson.com> wrote:
> I've recently discovered the joy of games console development via the
> sony PSP (Playstation Portable) and have been pondering an SL port for
> it.
> Would it be sensible to even attempt a straight port or would I be
> better off writing a new client from scratch?
>
> The graphics hardware in the PSP is very much underpowered compared to
> the average desktop GPU(2MB of VRAM, able to render 35 million
> polygons per second) and  the main processor is a MIPS R4000 clocked
> at 333mhz. Ports of both SDL and OpenGL already exist and there is a
> full filesystem and netbsd-based TCP/IP stack. The hardware has been
> described as being equal to the playstation 2 in many ways.
>
> Whether this port would even be possible depends on how much of the
> viewer's dependencies are tied to the x86 platform, performance could
> be just about reasonable with low-detail meshes and perhaps even
> untextured prims but if there are an x86-specific dependencies a port
> is a total no-go and I will need to investigate using mono and libsl
> instead.
>
> Thoughts anyone?
>
> Oh, and "hi, i'm back! you may remember me from such virtual world
> hosting startups gone bust as Litesim Ltd....."
>
> --
> Please avoid sending me Word or PowerPoint attachments.
> See http://www.gnu.org/philosophy/no-word-attachments.html
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