[sldev] Porting SL to a new platform

Gareth Nelson gareth at garethnelson.com
Fri Jan 2 13:13:52 PST 2009


Send me one and i'll get to work on it ;)
Being serious, the PSP is much more mainstream and also happens to be
the device I own

On Fri, Jan 2, 2009 at 9:05 PM, Khyota <khyota at redhyena.net> wrote:
> I think it would be more intersting to see SL running on this :
> http://openpandora.org/
>
> :)
>
> On 1/2/09, Gareth Nelson <gareth at garethnelson.com> wrote:
>> I've recently discovered the joy of games console development via the
>> sony PSP (Playstation Portable) and have been pondering an SL port for
>> it.
>> Would it be sensible to even attempt a straight port or would I be
>> better off writing a new client from scratch?
>>
>> The graphics hardware in the PSP is very much underpowered compared to
>> the average desktop GPU(2MB of VRAM, able to render 35 million
>> polygons per second) and  the main processor is a MIPS R4000 clocked
>> at 333mhz. Ports of both SDL and OpenGL already exist and there is a
>> full filesystem and netbsd-based TCP/IP stack. The hardware has been
>> described as being equal to the playstation 2 in many ways.
>>
>> Whether this port would even be possible depends on how much of the
>> viewer's dependencies are tied to the x86 platform, performance could
>> be just about reasonable with low-detail meshes and perhaps even
>> untextured prims but if there are an x86-specific dependencies a port
>> is a total no-go and I will need to investigate using mono and libsl
>> instead.
>>
>> Thoughts anyone?
>>
>> Oh, and "hi, i'm back! you may remember me from such virtual world
>> hosting startups gone bust as Litesim Ltd....."
>>
>> --
>> Please avoid sending me Word or PowerPoint attachments.
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>



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