[sldev] Server 1.25.3 Limits Simultaneous Animations
Dante Tucker
danteferret at gmail.com
Fri Jan 16 05:16:31 PST 2009
On Fri, Jan 16, 2009 at 1:00 AM, Stickman <stickman at gmail.com> wrote:
> Pathfinder Linden suggested I post this issue to this list. Of which I
> am thankful, because I've been meaning to subscribe to it for a while
> and haven't gotten around to it, and now I had a direct link to it.
>
> The subject-line bug is here: https://jira.secondlife.com/browse/SVC-3669
>
> In version 1.24 and before, we could play a large number of animations
> on top of each other.
>
> Version 1.25 only allows for 11 simultaneous animations. When you're
> standing, two spots tend to be taken up by stand and stand_# lowering
> it to 9. Either user animations don't knock built-in animations off
> the list, or the built-ins replay themselves often enough that they
> don't stop playing.
>
> The issue became apparent to me when a Seawolf Dragon (
> http://www.seawolf-monsters.com/wiki/Dragon ) walked into a 1.25.3
> server and started waddling on two legs.
>
> Deformations, which is what the dragon uses to be large yet maintain
> articulate joints ( https://jira.secondlife.com/browse/VWR-2242 ),
> uses 18 animations to fully deform an avatar as there are 18
> animatable parts to the avatar. When only 11 will play you get a
> dragon with stumpy, overlapping limbs. When you try to undeform the
> avatar back to their original shape, you don't fare much better. I
> like to call it "teleporter accident" syndrome.
> http://stickman.mach5.org/temp/teleporter_accident.jpg (SL screenshot)
>
> During normal use, since the deformations need to be always playing,
> the AO's stand/walk/fly animations will fall off the list as new
> animations play.
>
> While my issue with the bug is specific to the Seawolf Dragon avatar,
> I'm wondering if anyone else is aware of products that use a large
> number of simultaneous animations that this would effect. I've had a
> few ideas for products that would use a lot of animations, but not
> done development on them. And I don't get out much to see what the
> rest of SL is up to.
>
> Also, comments or votes on the issue would be appreciated.
>
> Thanks,
>
> -Stickman
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It was decided that this limit would be increased to around 30. This was
posted by Prospero Linden on the Second Life forum. It just has not made it
to the jira yet.
Here is the post http://forums.secondlife.com/showpost.php?p=2288725&lang=en
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