[sldev] Server 1.25.3 Limits Simultaneous Animations

SignpostMarv Martin me at signpostmarv.name
Fri Jan 16 06:17:21 PST 2009


I've got a device which cycles through all of the built-in anims and 
lets you build up collections of them- I could toss out one to anyone 
want to test this bug :-)


~ Marv.

Dante Tucker wrote:
>
>
> On Fri, Jan 16, 2009 at 1:00 AM, Stickman <stickman at gmail.com 
> <mailto:stickman at gmail.com>> wrote:
>
>     Pathfinder Linden suggested I post this issue to this list. Of which I
>     am thankful, because I've been meaning to subscribe to it for a while
>     and haven't gotten around to it, and now I had a direct link to it.
>
>     The subject-line bug is here:
>     https://jira.secondlife.com/browse/SVC-3669
>
>     In version 1.24 and before, we could play a large number of animations
>     on top of each other.
>
>     Version 1.25 only allows for 11 simultaneous animations. When you're
>     standing, two spots tend to be taken up by stand and stand_# lowering
>     it to 9. Either user animations don't knock built-in animations off
>     the list, or the built-ins replay themselves often enough that they
>     don't stop playing.
>
>     The issue became apparent to me when a Seawolf Dragon (
>     http://www.seawolf-monsters.com/wiki/Dragon ) walked into a 1.25.3
>     server and started waddling on two legs.
>
>     Deformations, which is what the dragon uses to be large yet maintain
>     articulate joints ( https://jira.secondlife.com/browse/VWR-2242 ),
>     uses 18 animations to fully deform an avatar as there are 18
>     animatable parts to the avatar. When only 11 will play you get a
>     dragon with stumpy, overlapping limbs. When you try to undeform the
>     avatar back to their original shape, you don't fare much better. I
>     like to call it "teleporter accident" syndrome.
>     http://stickman.mach5.org/temp/teleporter_accident.jpg (SL screenshot)
>
>     During normal use, since the deformations need to be always playing,
>     the AO's stand/walk/fly animations will fall off the list as new
>     animations play.
>
>     While my issue with the bug is specific to the Seawolf Dragon avatar,
>     I'm wondering if anyone else is aware of products that use a large
>     number of simultaneous animations that this would effect. I've had a
>     few ideas for products that would use a lot of animations, but not
>     done development on them. And I don't get out much to see what the
>     rest of SL is up to.
>
>     Also, comments or votes on the issue would be appreciated.
>
>     Thanks,
>
>     -Stickman
>     _______________________________________________
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>
>
> It was decided that this limit would be increased to around 30. This 
> was posted by Prospero Linden on the Second Life forum. It just has 
> not made it to the jira yet.
>
> Here is the post 
> http://forums.secondlife.com/showpost.php?p=2288725&lang=en 
> <http://forums.secondlife.com/showpost.php?p=2288725&lang=en>
>
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