[sldev] slviewer on PLAYSTATION3

Gareth Nelson gareth at garethnelson.com
Wed Jan 21 02:15:22 PST 2009


The problem is that doing this requires an official SDK. I'd think the
only appropriate way to do this would be for LL to approach Sony about
this - but Sony may be interested in their own "Playstation home"
rather than SL support.

On Wed, Jan 21, 2009 at 9:07 AM, Thomas Göttgens <thomas at ist.schuldig.de> wrote:
> Hello Takeshich,
>
> the PS3 otherOS environment may not be the best choice to run second
> life. The system is essentially virtualized under a hypervisor, and
> direct acces to the graphics hardware is not intended by sony. Any
> attempt to access this directly is bound to be blocked in future
> firmware revisions. The only way to access the screen in a supported
> way is through a frame buffer device.
>
> Using the Cell Engine for number crunching may also have its
> drawbacks, since these are great vor vector processing, but lack most
> of the features of dedicated GPU's.
>
> And last but not least, this thing has only 256 MB main memory, not
> expandable. I think if you ever get SL performing nicely on the PS3,
> it's higly likely not under Linux, but on the GameOS system with help
> of a PS3 SDK.
>
> --
> Best regards,
>  Thomas                            mailto:thomas at ist.schuldig.de
>
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