?+ [sldev] slviewer on PLAYSTATION3
Kajikawa Jeremy
belxjander at gmail.com
Wed Jan 21 03:26:58 PST 2009
I agree... the only way would be for an independent to actually write
a specific application for the platform using the Official SDK and dont
bother with the Linux wrapper (256MB is already a squeeze)
and that the PS3 itself has such a memory limit makes things quite
difficult
unless the SDK provides support for OpenGL along with other materials,
Would a bare Linux kernel with python as init be able to even run
anything
fast enough for a decent system with all the required support ?
I doubt even THAT stripped down a Linux platform would still be using
too
much memory but it would certainly be a possible mechanism.
Im looking at something similar to that (python wrapped by a shell) for
performing on various platforms but need to get the wrapper rebuilt
first.
Jeremy
On Wed, 2009-01-21 at 11:40 +0100, Thomas Göttgens wrote:
> Hello Gareth,
>
> even if you got an SDK, still the main bottleneck would be the 256M
> memory, since SL does not 'Load Levels' off a medium or the network.
> Looking at the mem footprint of the last public nightly build, i can
> not see this ever running with only 256 MB.
>
> Back to the otherOS aka. Linux, on top of that you need to fit the OS
> itself into memory, even if you don't start the X system or use Xfb.
> Running stock Linux on the PS3 with KDE or Gnome slows the system to a
> crawl already, that's why YDL uses Enlightenment by default.
>
> Wednesday, January 21, 2009, 11:15:22 AM, you wrote:
>
> GN> The problem is that doing this requires an official SDK. I'd think the
> GN> only appropriate way to do this would be for LL to approach Sony about
> GN> this - but Sony may be interested in their own "Playstation home"
> GN> rather than SL support.
>
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