?+ [sldev] slviewer on PLAYSTATION3

Gareth Nelson gareth at garethnelson.com
Wed Jan 21 03:42:35 PST 2009


I wouldn't use python as init, unless of course your app is written in
python. The official SDK I believe provides an OpenGL-like API. There
are also rumours it includes OpenGL ES, but this would be difficult to
confirm without asking Sony directly.

Traditionally, Sony tends to have a kind of pseudo-POSIX API together
with some custom platform-specific stuff for their consoles. For the
original playstation they had an API for low-level primitives
(available to net yaroze developers) and a scenegraph which was only
available to fully licensed commercial developers. I'm guessing the
same is probably true for the PS3 but the only way to confirm it would
be to ask Sony directly.

On Wed, Jan 21, 2009 at 11:26 AM, Kajikawa Jeremy <belxjander at gmail.com> wrote:
> I agree... the only way would be for an independent to actually write
>  a specific application for the platform using the Official SDK and dont
>  bother with the Linux wrapper (256MB is already a squeeze)
>  and that the PS3 itself has such a memory limit makes things quite
> difficult
>  unless the SDK provides support for OpenGL along with other materials,
>
> Would a bare Linux kernel with python as init be able to even run
> anything
>  fast enough for a decent system with all the required support ?
>
> I doubt even THAT stripped down a Linux platform would still be using
> too
>  much memory but it would certainly be a possible mechanism.
>
> Im looking at something similar to that (python wrapped by a shell) for
>  performing on various platforms but need to get the wrapper rebuilt
> first.
>
> Jeremy
>
> On Wed, 2009-01-21 at 11:40 +0100, Thomas Göttgens wrote:
>> Hello Gareth,
>>
>> even if you got an SDK, still the main bottleneck would be the 256M
>> memory, since SL does not 'Load Levels' off a medium or the network.
>> Looking at the mem footprint of the last public nightly build, i can
>> not see this ever running with only 256 MB.
>>
>> Back to the otherOS aka. Linux, on top of that you need to fit the OS
>> itself into memory, even if you don't start the X system or use Xfb.
>> Running stock Linux on the PS3 with KDE or Gnome slows the system to a
>> crawl already, that's why YDL uses Enlightenment by default.
>>
>> Wednesday, January 21, 2009, 11:15:22 AM, you wrote:
>>
>> GN> The problem is that doing this requires an official SDK. I'd think the
>> GN> only appropriate way to do this would be for LL to approach Sony about
>> GN> this - but Sony may be interested in their own "Playstation home"
>> GN> rather than SL support.
>>
>
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