[sldev] [HELP] Compilation error & no sound
Paul Oppenheim (Poppy Linden)
poppy at lindenlab.com
Thu Jan 22 17:11:09 PST 2009
Briefly, that's in indra/newview/CMakeLists.txt - fmodwrapper target. You need that for building with fmod audio, but AFAIK it *should* work without, as you're seeing. Check the warnings you get in XCode when you build that target alone for more info.
+ poppy
Atashi Toshihiko wrote:
> Hello & greetings - I'm new to the SL open source stuff and am working
> on getting the viewer to compile. I'm using the sources for the current
> release viewer, 1.21.6 and my platform is:
> Macintosh iMac, Core2 Duo, 4GB RAM, OS X 10.5.6
>
> I've followed all the steps on the wiki pages for building on a Mac.
>
> The error message I get seems to come right at the very end, after the
> Linking step the progress says it's running 3 shell scripts, and the
> third script is where the error comes out.
>
> RuntimeError: Path
> /Users/atashi/Documents/SL_Source/linden/indra/build-darwin-i386/newview/Release/libfmodwrapper.dylib
> doesn't exist
>
> I have searched through the XCode project and can't find any reference
> to libfmod and I've searched through my build directory tree
> (/Users/atashi/Documents/SL_Source/linden) and the only references to
> libfmod are the ones that were copied over from the fmod download as per
> the instructions on the wiki page, but none of those are .dylib they are
> all .a files.
>
> Having said all that, the compile does result in a Second Life.app
> application, although it's missing the arguments.txt file. If I put an
> arguments.txt in there, then I can load and run and connect to the grid
> without any obvious problems, except that there is no sound at all. The
> sound functions appear there on the screen but the sound is not happening.
>
> I'm thinking the build error and the missing sound are related, but I
> don't know what to do about it.
>
> Any suggestions would be most appreciated.
>
> Thank you!
>
> -Atashi
>
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