[sldev] Using llGetAgentLanguage() in a different way...
Henri Beauchamp
sldev at free.fr
Tue Jan 27 08:30:05 PST 2009
On Tue, 27 Jan 2009 22:43:58 +0900, Alissa Sabre wrote:
> Two comments on Marine's message and another on Henri's.
> Henri:
> > I doubt very much many will use that feature at all... For a start, the
> > scripter must be able to properly write several different languages... and
> > then, if they use different languages in their scripted objects, they also
> > will have to write the documentation in the same languages (else it's pretty
> > much inconsistant), multiplying the work by as many times as they are
> > languages... Economically irrealistic for all but big companies.
>
> Your model sounds like a 20th century, pre-Internet days. :-)
>
> Today, we have Internet and, yes!, Second Life that improve
> collaborative effort among _ordinary_ people around the world. The
> original developer of a scripted object doesn't need to translate
> messages/documets alone. The only thing he/she/they needs to do is
> design properly to allow multiple languages. The first product may be
> English only, or French, or Japanese. Then, some other residents can
> collaborate making the object to work in other languages. Many
> popular open source software support a lot of languages. Some of them
> support more languages than the similar commercial products developed
> by big companies. Why can't we expect similar situation?
This works for Open Source software, not for closed source one, which
is what I was refering to.
Regards.
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