[sldev] DirectX - feasible to replace?

Argent Stonecutter secret.argent at gmail.com
Sat Jan 31 15:00:54 PST 2009


On 2009-01-31, at 14:17, Gareth Nelson wrote:
> Removing DirectX from the include paths is precisely what i'm doing -
> by not adding it in the first place. Since i'm trying to get a decent
> cross-compile environment up and running for linux-hosted compiles i'm
> starting off with only the mingw32 includes and mesa includes.

Oh, that would be so nice. Developing under Visual Studio or XCode is  
so frustrating when you're used to a reliable and documentable command  
line environment.



More information about the SLDev mailing list