[sldev] DirectX - feasible to replace?
Gareth Nelson
gareth at garethnelson.com
Sat Jan 31 15:04:32 PST 2009
That's the idea :)
Of course, right now you can just develop on other platforms and use
VS only when you need to compile.
On Sat, Jan 31, 2009 at 11:00 PM, Argent Stonecutter
<secret.argent at gmail.com> wrote:
> On 2009-01-31, at 14:17, Gareth Nelson wrote:
>>
>> Removing DirectX from the include paths is precisely what i'm doing -
>> by not adding it in the first place. Since i'm trying to get a decent
>> cross-compile environment up and running for linux-hosted compiles i'm
>> starting off with only the mingw32 includes and mesa includes.
>
> Oh, that would be so nice. Developing under Visual Studio or XCode is so
> frustrating when you're used to a reliable and documentable command line
> environment.
>
>
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