[sldev] Improving Existing Prim Modeling Tools
Kelly Linden
kelly at lindenlab.com
Thu Jul 23 08:28:48 PDT 2009
Just gonna pick out one thing here:
* Add Option for Full White Ambient Light to View Textures Unaltered by
Light
There is a Full Bright option on the texture panel of the build tools, which
I think does this.
On Thu, Jul 23, 2009 at 8:21 AM, Stickman <stickman at gmail.com> wrote:
> Back in late August of last year, Qarl put up two Jiras to try to read
> people's opinions. One was in favor of improving exiting prim modeling
> tools, and the other was working on mesh importing.
>
> With almost 500 votes cast, the winner was mesh import by almost 4:1.
> (Forgive my math, please)
>
> To me, it seemed that was the natural progression, working into meshes
> next. And I couldn't wrap my mind around how LL would improve existing
> prim modeling tools.
>
> Then recently, I had one of those realizations -- where you complain
> for the upteenth time you with wish some feature existed, and then
> realize that you can make a Jira about it! Sure, nothing will ever
> happen, but at least the idea is out there.
>
> I've added four features that I find useful when working in big-name
> "professional" 3D modeling applications (Maya, Max, etc) that I've
> found myself wishing SL had.
>
> https://jira.secondlife.com/browse/MISC-3102
> * Add Orthographic / Isometric Views to the View Menu
> * Allowing Editing the Location of the Pivot Point
> * Hide Gizmo" Option in the Edit Window
> * Add Option for Full White Ambient Light to View Textures Unaltered by
> Light
>
> > 4. a 3D build window that will let you see more then one side at a time
> when
> > a person is doing edit of more then one item.
>
> Ok, five features. Thanks Bill!
>
> So if anyone was wondering like I was how SL could improve their
> existing tools, there's one way: steal from existing 3D applications.
>
> -Stickman
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