[sldev] Hacking the wind

Stickman stickman at gmail.com
Sun Jul 26 17:29:27 PDT 2009


On Sun, Jul 26, 2009 at 5:20 PM, Vector Hastings<vector at leafpile.com> wrote:
> The big limitation is that llSetLinkPrimitiveParams pauses the script for .2
> seconds, so there would need to be multiple scripts running in the base prim
> to modify something with as many prims as hair (sometimes over a hundred
> flexis), and that's not only cumbersome but lag-inducing for general use.

llSetLinkPrimitiveParams(LINK_SET, [...]); is what Tigro was talking
about, I bet. But, if you don't want to set the same settings on all
of them, like if there's a bow in their hair or something, then it
wouldn't work and would need to be done like you said.

On a related note: http://jira.secondlife.com/browse/SVC-2105
llSetLinkListPrimitiveParams() would be an easy addition, said Qarl.

> That said, I am planning a hair script to do much this idea, but for
> explosions -- stuff that's violent, because I think even the best scripted
> solution probably will have a hard time creating the smoothness of wind.
> (Also, wind blows in the same direction for everyone, but explosions blow
> out from a source.)

Good. The world needs more explosions.

-Stickman


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