[sldev] Body motion and facial expression tracking, Microsoft did it

Tigro Spottystripes tigrospottystripes at gmail.com
Mon Jun 1 18:03:50 PDT 2009


I'm sorry, I didn't meant to be rude, it was just that it's basicly the
same concepts and they have done an amaxing job from what I can see on
the videos

I got the impression they were using a stereoscopic camera, and not a
camera that natively measures the distance of every pixel in a way
separated from visible light capture, and they got the pupettering done
with it and from what I saw on the videos, it is working quite well,
while on that old video the guy just leans and moves the arms and such,
and that is translated into somewhat completly unrelated outputs

once again to clarify, I didn't meant to be rude nor offend anybody, I
might have failed to expressmyself correctly and caused
misunderstandings, but my original intentions were not anything
negative. I got the impression they had managed to make several
advancements using relatively cheap hardware while there are still
discussions on SLDev on how to do very basic stuff


I'm sorry if I upset anyone with my message, it wasn't my intention at all

Philip Rosedale escreveu:
> they are using a depth camera (basically a camera with pixel 'radar'
> that measures the distance to the image), which we have experimented
> with over a year ago (Merov worked with the same camera that is in the
> XBox).   Using this camera will require every consumer to acquire a
> new piece of hardware that costs more than $100.  Many of the same
> tricks can be done using a macbook or webcam, and that is what we are
> inspired about right now.  
> It feels kind of rude to say "they beat you too it, and did it big time".
>
> P
>
> Tigro Spottystripes wrote:
>> they beat you too it, and did it big time
>>
>> http://www.youtube.com/watch?v=UkSV1rXJ0pU
>> http://www.youtube.com/watch?v=B2r9cKjNQe4
>>
>>
>> I wish LL could buy it and then open the technology for everyone...
>>
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