[sldev] [HELP] C++ newbie needs help with first compilation
Robin Cornelius
robin.cornelius at gmail.com
Wed Jun 3 00:44:25 PDT 2009
On Wed, Jun 3, 2009 at 3:40 AM, Maya Remblai
<snowfox102 at dragonkeepcreations.com> wrote:
> Now that I've got compiling a non-standalone viewer figured out, are
> there instructions available about compiling a standalone viewer
> anywhere? I'd like to know about that for the sake of completeness.
Not really for windows. Standalone on a windows platform is a bit more
involved as you would have to find/fetch and get to compile all the
dependencies. It will probably give you no advantage and there is
little reason to do it unless you have for example a very specific bug
in a given library and in this case you could just replace the one
library. Other possible reasons are recompiling for windows 64,
optimization tests etc.
The main purpose of standalone is on linux where all the dependencies
(i say all its a little distro dependent) can be supplied by the
distributions standard package management system so this makes 64 bit
builds on linux possible with little extra work, where are
non-standalone will not work on a 64bit linux system (with out a lot
of manual intervention) as not all the prebuilt librarys are
available.
Regards
Robin
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