[sldev] [HELP] C++ newbie needs help with first compilation

Maya Remblai snowfox102 at dragonkeepcreations.com
Wed Jun 3 14:55:21 PDT 2009


There's another reason to know: Being able to allow others to download 
an already compiled viewer! I imagine that most of my customers won't 
know how to apply the patch I made, but some would like to use an 
already built viewer that allows them to hide their avatar mesh. 
Although I hope someone with more expertise will provide a built viewer 
soon, since I already have the files I may as well do it myself if I can 
find instructions.

~Maya

Robin Cornelius wrote:
> On Wed, Jun 3, 2009 at 3:40 AM, Maya Remblai
> <snowfox102 at dragonkeepcreations.com> wrote:
>   
>> Now that I've got compiling a non-standalone viewer figured out, are
>> there instructions available about compiling a standalone viewer
>> anywhere? I'd like to know about that for the sake of completeness.
>>     
>
> Not really for windows. Standalone on a windows platform is a bit more
> involved as you would have to find/fetch and get to compile all the
> dependencies. It will probably give you no advantage and there is
> little reason to do it unless you have for example a very specific bug
> in a given library and in this case you could just replace the one
> library. Other possible reasons are recompiling for windows 64,
> optimization tests etc.
>
> The main purpose of standalone is on linux where all the dependencies
> (i say all its a little distro dependent) can be supplied by the
> distributions standard package management system so this makes 64 bit
> builds on linux possible with little extra work, where are
> non-standalone will not work on a 64bit linux system (with out a lot
> of manual intervention) as not all the prebuilt librarys are
> available.
>
> Regards
>
> Robin
>
>   



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