[sldev] Body motion and facial expression tracking, Microsoft did it
Argent Stonecutter
secret.argent at gmail.com
Sat Jun 6 11:48:47 PDT 2009
On 2009-06-05, at 12:33, Tateru Nino wrote:
> Maybe it isn't really about handshakes, and more about general
> lining-up-of-body-parts between avatars? :)
Or within an avatar. My usual avatar (a ferret) has a long body and
short arms. Walking animations make my hand bury itself in my back
instead of resting on my hip. If I could have it play a target script
to tug my hand a few centimeters to the side towards a prim in my hip
I could use normal animations and have them look more natural, without
having to redo all my animations (even if there was a way to download
and edit them).
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