[sldev] Body motion and facial expression tracking, Microsoft did it

Jan Ciger jan.ciger at gmail.com
Sun Jun 7 08:58:48 PDT 2009


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Argent Stonecutter wrote:

> Even without synchronization pre-baked animations are inadequate if  
> your avatar is even slightly different from the one the animation  
> creator built into it. We're all cursed by limbs poking into our  
> bodies or floating in the air. Even if you could easily build  
> animations *for your avatar* and edit them in-world, that wouldn't  
> help people building furniture and the like that has to work with  
> differently shaped avatars.

Of course. Solution to that is a motion-retargeting, but that is a whole
separate issue on its own.

> You're assuming a MUCH more complex and sophisticated system than I'm  
> talking about. I'm looking at situations where the completely crude  
> "left arm pointing to the thing your editing", limited to small  
> changes, would produce 1000% improvement in the world.

I am just saying that the simplistic idea you are talking about is way
too simplistic to meaningfully work.

Regards,

Jan
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