[sldev] Body motion and facial expression tracking, Microsoft did it
Jan Ciger
jan.ciger at gmail.com
Sun Jun 7 08:58:48 PDT 2009
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
Argent Stonecutter wrote:
> Even without synchronization pre-baked animations are inadequate if
> your avatar is even slightly different from the one the animation
> creator built into it. We're all cursed by limbs poking into our
> bodies or floating in the air. Even if you could easily build
> animations *for your avatar* and edit them in-world, that wouldn't
> help people building furniture and the like that has to work with
> differently shaped avatars.
Of course. Solution to that is a motion-retargeting, but that is a whole
separate issue on its own.
> You're assuming a MUCH more complex and sophisticated system than I'm
> talking about. I'm looking at situations where the completely crude
> "left arm pointing to the thing your editing", limited to small
> changes, would produce 1000% improvement in the world.
I am just saying that the simplistic idea you are talking about is way
too simplistic to meaningfully work.
Regards,
Jan
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.9 (GNU/Linux)
Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org
iD8DBQFKK+O4n11XseNj94gRAld+AJ439nKDr6Wo8cy5YE/sIxRSyH1bGwCdGZ7F
CCuiLr2kwedsfqEaoakNv6M=
=K039
-----END PGP SIGNATURE-----
More information about the SLDev
mailing list