[sldev] Snowglobe Pauses
Philippe Bossut (Merov Linden)
merov at lindenlab.com
Tue Jun 9 10:58:14 PDT 2009
Hi Matt,
Also, useful information if you don't want to run from source and step
through the code under a debugger:
- keep a copy of the SecondLife.log file (under "Documents and
Settings/<user>/Application Data/SecondLife/logs") when that happens.
There are quite a bit of warnings and printouts around http-texture
code that are useful to us
- tell us which region and approximate coordinates you've been in (so
we can try to repro ourselves)
If you could put that in a PJIRA, that would be great.
Cheers,
- merov
On Jun 9, 2009, at 10:39 AM, Rob Lanphier wrote:
> On 06/09/2009 06:58 AM, Matt White wrote:
>> Good Morning!
>>
>> I've been trying to use Snowglobe as my primary viewer for a while,
>> but the last few builds have had major issues with the viewer pausing
>> completely; the UI freezes and rendering stops. (But I can still hear
>> wind sounds in the background.) Sometimes the viewer will recover on
>> its own, but most of the time I end up having to kill the process to
>> regain control of my system.
>>
>> I'm running Vista64 with an nVidia GTX260 with the latest drivers.
>> The
>> deferred pipeline is not on.
>>
>> Are there any tricks that I should know on how to get the system to
>> either force a crash (so a crash dump can be sent back) or to just
>> gather information that could be helpful on how and why this is
>> happening?
>>
>
> Hi Matt,
>
> Can you pinpoint when it was that the problems started happening? In
> particular, look through this list here:
> http://svn.secondlife.com/trac/linden/log/projects/2009/http-texture
>
> ...and then try downloading an earlier corresponding to something
> earlier than a fishy looking change here:
> https://lists.secondlife.com/pipermail/sldev-commits/2009-May/subject.html
> #2582
> https://lists.secondlife.com/pipermail/sldev-commits/2009-June/subject.html
> #2728
>
> (look for the mails with "Successful Build for ...")
>
> I'm going to guess that r2324 is the earliest rev worth testing, as
> before that we had a lot of OpenJPEG crashes that would probably mask
> any problems that you're having now. Just knowing if 2324 doesn't
> exhibit this problem would provide us with a lot of information:
> http://secondlife.com/developers/opensource/downloads/2009/http-texture/2324/Second_Life_1-23-2-2324_OSS_Setup.exe
>
> Of course, the suggestion to build your own will also be helpful, so
> don't let me stop you from doing that. This is just an alternative
> that
> you can try if you can't fully invest in getting a build going.
>
> Rob
>
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