[sldev] Rendering Limits

Tigro Spottystripes tigrospottystripes at gmail.com
Thu Jun 18 08:34:53 PDT 2009


would it be too hard to make things that are above the limit be LOD'ed
down gradually, and only start unrendering things when a huge chunk of
everything on screen is already at lowest LOD?

Also, any such limits should be a slider with a typeable textbox next to
it on the graphics tab of the preferences screen IMO.

Moriz Gupte escreveu:
> I think rendering limits are inevitable, resources tend not to be
> unlimited. There will be disagreements regarding rendering
> prioritizations/limits ... this is to be expected. Perhaps one
> approach would be to see how much pain is inflicted on the community
> if a limit is imposed. If most don't even notice it, then it's
> probably a proper rendering limitation...which would then qualify as
> an 'optimization'. One thing is very helpful though, and think Soft
> has done some of it already, is to publish these limitations and how
> it impacts rendering (must be easier for LL to initiate that than the
> community). *forgive me * if this is published somewhere already, may
> be share the link.
>
>
>
> On Thu, Jun 18, 2009 at 8:53 AM, Soft<soft at lindenlab.com> wrote:
>   
>> Try creating a 128x128 sculpted prim, then link 255 of those together
>> in a 16x16 grid (remove one to make 255). Then scale them down as far
>> as they'll go and wear it like a badge. You should start to see some
>> prims in the set vanish.
>>
>> On Thu, Jun 18, 2009 at 2:59 AM, Ambrosia<chaosstar at gmail.com> wrote:
>>     
>>> This is news to me as well. Rendering limits? Which? I personally have
>>> not noticed anything that I might recognize as a new rendering limit?
>>>
>>> On Wed, Jun 17, 2009 at 16:02, Harleen Gretzky<gretzky.harleen at gmail.com> wrote:
>>>       
>>>> Can you elaborate on what the new rendering limits are?
>>>>         
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