[sldev] Rendering Limits
Soft
soft at lindenlab.com
Thu Jun 18 11:49:47 PDT 2009
On Thu, Jun 18, 2009 at 12:43 PM, Maya
Remblai<snowfox102 at dragonkeepcreations.com> wrote:
> Soft wrote:
>> On Thu, Jun 18, 2009 at 10:18 AM, Ann Otoole<missannotoole at yahoo.com> wrote:
>
> Soft wrote:
>
>> I think more time didn't go into that because the few non-griefer
>> assets we were given were overkill for a space the size of a room, let
>> alone as an attachment.
>
> The vast majority of jewelry pieces are fairly high poly, therefore you're saying most
> jewelry content creators are greifers, whether you meant to or not.
Then you're saying that (a) most jewelry content was broken and (b)
that copies of these were given to us? I can categorically state that
neither is true. Re-read what I wrote above.
If you have specific items, add locations where the items can be seen
to the JIRA. We can't fix what we don't see.
> LL shouldn't be meddling in how much detail a person is allowed to see
> anyway.
Residents' framerates and stability are very much something we meddle
in. This solution was not perfect, and given infinite developers it
would have been done differently. But laggy or destabilizing objects
partly disappearing is an improvement over seemingly random crashes or
lag that residents can't identify.
Add details to JIRA, or help develop a patch with a better solution.
That's what this list is for.
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