[sldev] Rendering Limits

Maya Remblai snowfox102 at dragonkeepcreations.com
Thu Jun 18 16:37:44 PDT 2009


Soft wrote:
> Then you're saying that (a) most jewelry content was broken and (b)
> that copies of these were given to us? I can categorically state that
> neither is true. Re-read what I wrote above.
>
> If you have specific items, add locations where the items can be seen
> to the JIRA. We can't fix what we don't see.
>   
I never said you were given the examples. I've not heard of this 
"problem" before now so I couldn't have directed you anyway. I also 
don't make jewelry very often. As for content being "broken", it's not 
broken if the customers say it's not. If something is selling, that 
usually means people like it the way it is. LL has a bad habit of 
"fixing" things that aren't a problem for most users, and breaking 
content just because LL says there's a problem. They've been warned 
about that already, I won't go further here.
> Residents' framerates and stability are very much something we meddle
> in. This solution was not perfect, and given infinite developers it
> would have been done differently. But laggy or destabilizing objects
> partly disappearing is an improvement over seemingly random crashes or
> lag that residents can't identify.
I...eh, forget it. I'm tired, and only one person from LL has ever 
listened to me in the past, so I'm not even going to bother.

Maya



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