[sldev] Display corruption when switching Anisotropic/Antialiasing hardware options

Ricky kf6kjg at gmail.com
Thu Jun 18 23:37:36 PDT 2009


Hehe, too bad I didn't have the time last night to hunt JIRA... Lares Carter
created VWR-12955 <http://jira.secondlife.com/browse/VWR-12955> on
23/Apr/09, and that was exactly the problem I was observing.

Thanks all for your speedy repos and even the "didn't fail for me" response!

Now to add our 2 cents to the JIRA!

Ricky
aka Cron Stardust

On Fri, Jun 19, 2009 at 4:18 AM, Lawson English<lenglish5 at cox.net> wrote:
> Ricky wrote:
>>
>> At least snowglobe (1.0.0.0.2435) doesn't crash!  I tried repoing on
>> 1.23_rc4, but it crashed instead of corrupting...
>>
>> The effect is the same no matter what skin I use: The display turns
>> whitish, all text characters turn into rectangles, skin borders go
>> away, etc.
>>
>> Restarting Snowglobe fixes the issue.
>>
>> Can anyone else repo?  The steps are as follows:
>> 1: Start Snowglobe (don't log in)
>> 2: Goto Edit->Preferences
>> 3: Select the Graphics tab
>> 4: Pres the "Hardware Options" button
>> 5: Select the Anisotropic Filtering checkbox, and set Antialiasing to
>> 4x or more.
>>
>> If at first it doesn't corrupt, try other AA values.
>>
>> I am running Gentoo with KDE4.2.4:
>> --------------------------------------------
>> Snowglobe 1.0.0 (2435) Jun 18 2009 00:25:30 (Snowglobe Release)
>> Release Notes
>>
>> Built with GCC version 40102
>>
>>
>
> On a bootstrapped Mac running XP, I get a situation where avatar skins
look
> cloud-ruthed indefinitely, when
> I set anti-aliasing on. No crashes from that specifically, though it seems
a
> tad unstable overall.
>
> If I turn anti-aliasing off, the avatars revert.
>
> On the same Mac running Mac OS X 10.5.7, I don't get visual artifacts
(just
> drastic slowdown) at any setting,
> but sometimes, the scene goes completely black or close to it, and I need
to
> TP to correct the situation.
>
> Occasional random crashes when I'm testing on MacOS X, but nothing
obviously
> reproduceable.
>
>
>
>
> L
>
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