[sldev] Upload changes as of simulator 1.27.0.124190
Nexii Malthus
nexiim at googlemail.com
Sat Jun 20 18:40:28 PDT 2009
Ah, excellent, so temporary textures still allowed. I exposed this
functionality for content creators to create free temporary textures in my
custom client, which I think is an ideal option for allowing creators that
need to preview their products realtime but without the expenses and weight
added onto the asset servers.
- Nexii Malthus
On Sat, Jun 20, 2009 at 10:34 PM, Brandon Lockaby <gbrandon at gmail.com>wrote:
> Hi everyone. I know the aforementioned simulator isn't released yet, but I
> heard about these changes recently and had to hop on the preview grid to
> see.
>
> It appears we are close to having HTTP for all asset uploads! It's
> important to note that in several cases upload is no longer allowed via UDP,
> and in some of those cases the initial upload isn't allowed via HTTP
> either. I mustard all of my graphics skills to create this chart showing
> which upload methods we will need to use after the update, for each type of
> asset:
>
> http://i39.tinypic.com/4hv4gp.jpg
>
> For the most part we are already using HTTP to upload assets, but some of
> us may need to change the way we upload certain types of assets, so it's
> good to be ready. For instance, if you are uploading scripts or gestures,
> the new requirement is to use both UDP (CreateInventoryItem) and then HTTP
> (UpdateScriptAgent, UpdateGestureAgentInventory).
>
> However, I'm only trying on my own to find out what works and what
> doesn't! So if anyone knows, is there anything I missed? I hope the chart
> is helpful <3
>
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