[sldev] XUI controls; was: Rendering Limits
Melinda Green
melinda at superliminal.com
Mon Jun 22 10:29:41 PDT 2009
Great info!
I've added some brief documentation on the control-name tag to
https://wiki.secondlife.com/wiki/UI_Widgets and
https://wiki.secondlife.com/wiki/Skinning_HowTo/Common_XUI_XML_parameters
Once the Advanced>XUI->Load from XML control is working again, this will
allow designers to control all sorts of thing without programming.
Thanks Mike!
-Melinda
Mike Monkowski wrote:
> There is a function "XUI->Load from XML..." in the Advanced menu that
> allows you to load a floater from an XML file. It is currently
> broken, but is easily patched. I've been helping Admiral Admiral with
> an XUI project. I can ask him to post the patch for "Load from
> XML..." if anyone is interested.
>
> He's adding more documentation on the XML elements and attributes.
> See
> http://wiki.secondlife.com/wiki/Skinning_HowTo/Basics#Related_to_layout
> for links to the detailed documentation. It's still a
> work-in-progress, but the outline is there. There are a *lot* of
> attributes.
>
> Mike
> SL: Mm Alder, Fiddler Jones
>
>
> Melinda Green wrote:
>> This is extremely powerful and should let you create your custom
>> panel to control any of the boolean or real valued settings that you
>> see in the debug settings floater. The only thing really missing here
>> (other than support for more control types) is the ability to launch
>> a custom floater. Ideally that would come with the badly needed
>> keyboard remapping functionality to allow you to specify a hot key to
>> load a named floater. (Hint: Great Snowglobe feature here!) Since we
>> don't have that yet, you'd probably have to append your controls to
>> some existing floater if you want to add controls without
>> programming, but that shouldn't be too awful.
>>
>> -Melinda
>
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