[sldev] CMakePorts

Rob Lanphier robla at lindenlab.com
Thu Mar 5 00:36:20 PST 2009


On 03/04/2009 11:40 PM, Philip Lowman wrote:
> I've started a little open source project that some Second Life
> developers may be interested in which aims to make it easier to use
> 3rd party dependencies in Windows (either to prebuild dependencies for
> a project or to build and link to them inside a bigger project).
>
> http://code.google.com/p/cmakeports/wiki/CMakePortsPlan
>
> Obviously we're just getting started so there's not many ports there
> yet.  The project got started when we noticed a lot of duplication of
> effort in the community (OSG, VTK, KDE-Windows) regarding people
> "CMakeifing" popular open-source projects.  We'd welcome ports from
> the Second Life community if anyone wants to volunteer to
> create/maintain any.

What a great idea!  Sounds like it's going to be a lot of work up front,
but sounds like it could result in a lot of saved time in the long haul.

This seems most helpful for people doing "standalone" builds of the
Windows version of the Second Life viewer.  Since Linden Lab developers
typically use the non-standalone mode, it's not a project we would be an
early adopter for, but I for one am excited to see this, and hope some
folks on this list look into it more.

Rob



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