[sldev] Help with setting up Shadow Build

Ambrosia chaosstar at gmail.com
Thu Mar 5 23:50:39 PST 2009


Vector:

see the file doc/asset_urls.txt

in there are URLs to the artwork and libs you need to add.

On Fri, Mar 6, 2009 at 07:36, Vector Hastings <vector at leafpile.com> wrote:
> Thanks for everyone's help!
>
> The new tarball seems to fix that problem, now I'm onto umpteen of these:
>
> "CMake Error: Cannot find source file
> "C:/SL_SD2_Trunk/indra/build-VC80/newview/r
> es/arrow.cur"
>
> Tried extensions .c .C .c++ .cc .cpp .cxx .m .M .mm .h .hh .h++ .hm .hpp
> .hxx .i
> n .txx"
>
> A quick look on google suggests missing artwork (??)
>
> If that's the case, Any ideas on where I can snag the right stuff and update
> the install script to use it?
>
> Thanks again to all,
>
> Vector
>
>
> -----Original Message-----
> From: sldev-bounces at lists.secondlife.com
> [mailto:sldev-bounces at lists.secondlife.com]On Behalf Of Soft
> Sent: Thursday, March 05, 2009 6:26 PM
> To: sldev at lists.secondlife.com
> Subject: Re: [sldev] Help with setting up Shadow Build
>
>
> On Thu, Mar 5, 2009 at 7:45 PM, Soft <soft at lindenlab.com> wrote:
>> On Thu, Mar 5, 2009 at 11:24 AM, Thomas Shikami
>> <thomas.shikami at online.de> wrote:
>>> Vector Hastings wrote:
>>>>
>>>> "RuntimeError: Error matching md5 for
>>>>
>>>>
> http://s3.amazonaws.com/viewer-source-downloads/install_pkgs/GL-windows-2008
>>>> 0613.tar.bz2"
>>>>
>>>> I don't know much about this, but looks like I'm getting the wrong
>>>> hash-totals or some similar control. Have the files changed? Is there an
>>>> environment gotcha?
>>>>
>>>
>>> someone uploaded another GL-windows-20080613.tar.bz2 and overwrote the
>>> correct file invalidating the checksum of older install.xml
>>
>> That's apparently what happened here. I sent a note to the internal
>> engineer list asking them to never reuse filenames here, and
>> explaining what happened.
>>
>> Unfortunately, I don't know where to get a copy of the old library
>> bundle unless the dev who first uploaded it steps forward. I'd be very
>> surprised if the new one didn't work though, checksum aside.
>
> Okay, following up on this --
> * The old bundle has been found and is being put back in place
> * The install.xml will be updated to point to a new location for the new
> bundle
>
>
>
>
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