[sldev] libexpat
Ricky
kf6kjg at gmail.com
Sat Mar 7 21:23:06 PST 2009
scons... I guess it's time to re-evaluate some of my process... :D If I'm
out of date on some other steps, please, anyone, make a note in my comments
page! It'll be most appreciated!
On my system I have dev-libs/expat installed. The latest version, according
to my system, is installed at version 2.0.1-r1. An equery files
dev-libs/expat gives the following symlinks and file:
/usr/lib64/libexpat.so -> libexpat.so.1.5.2
/usr/lib64/libexpat.so.1 -> libexpat.so.1.5.2
/usr/lib64/libexpat.so.1.5.2
Searching my system returns the fact that, excepting some instances packaged
with VMWare's Player, there is no libexpat.so.0, only libexpat.so.1. Does
the viewer require both? Or is the old one being linked in by some mistake
in my process or setup?
Cron
On Thu, Mar 5, 2009 at 12:55 AM, Ambrosia <chaosstar at gmail.com> wrote:
> On Thu, Mar 5, 2009 at 09:24, Ricky <kf6kjg at gmail.com> wrote:
> > FYI: I fairly closely follow the build directions I posted on my user
> page
> > at http://wiki.secondlife.com/wiki/User:Cron_Stardust the only
> exception
> > to this is that I've disabled a patch and had to tweak a source file due
> to
> > a bad #if or three....
> A question, why do you emerge scons? The new build process doesn't use
> it, AFAIK, since 1.21.
>
> > I can find no instance of libexpat.so.0 in my linden directory. (That's
> > where I checked out trunk...) Not sure how it's decideing to link
> against a
> > practically non-existent lib...
>
> libexpat gets used in the XML parsing classes. Since you are building
> a standalone build, judging by your user page, instead of using the
> libraries LL provides in the cmake process, you need to emerge it. I
> presume it doesn't get grabbed by cmake in standalone. Of course the
> question remains why it doesn't complain in the first place during the
> linking to the shared lib, instead of just...doing it.
>
> >> -- Techwolf Lupindo
>
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