[sldev] Webkit versus Second Life
Sammy Frederix
sammy.frederix at gmail.com
Fri Mar 13 16:48:59 PDT 2009
Hi,
On 14/03/2009, at 12:14 AM, Soft wrote:
> We're pretty far away from that. We rely on a handful of libraries
> that we can't provide on our own. We need some extra development tools
> installed. We have library and artwork bundles apart from the source
> bundle. We have separate steps for configuring and for building. An
> awful lot of new devs get lost somewhere in the process.
>
> Of all the above, if we were going to focus on knocking out just one
> step next, which do you think would be most valuable? Which is the
> highest hurdle?
On the Mac, I'd say getting the universal binary built for fmod is the
biggest hurdle, that seems to be the one that I see the most posts
about here, and requires a handful of steps.
Having said that, I'll attatch a script that I use for builds on the
mac. It's a little clunky with the handleing of downloading the
apropriate files, especially if the md5sums file is borked, but it's
been working for me for a while.
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