[sldev] Camera Zoom Pointers

Opensource Obscure open at autistici.org
Mon Mar 16 03:15:59 PDT 2009


I don't know if this is really the same topic than yours, 
but I was thinking along these lines in these days, and 
since you mentioned Camera and Joystick ..

I love using the SpaceNavigator device in Flycam Mode. 
It lets you visit virtual environments in such a smooth 
way - keyboard-mouse combos don't allow that. I think
that many Second Life users would benefit from using it,
and that it's even easier to use than Alt-Zoom - but 
admittely, I'm a geek and not an average user, so I may
be too enthusiasthic.

A problem I found is that if I want to see a whole region 
with the Flycam, I have to move around my avatar too, because
Draw Distance starts from the avatar's position - not the 
camera's one (I may be wrong about this. However this is
my feeling and also I think this has been mentioned somewhere
recently - maybe during an Office Hour, or on a mailing list)

I mean that, even if you raise Draw Distance to 512m and you
wait some minutes so that stuff loads, when the camera is far 
from your avatar many objects won't be drawn (until you move
your avatar nearly enough to the camera).

(Maybe object occlusion too has a role here? I didn't thought
about this until right now)

Having objects loading according to the position of the camera
instead of the position of the avatar would noticeably improve 
the Flycam experience. I'm sure that machinima creators that 
use Flycam would be happy about this.

So I'm asking to Linden Lab - would be this a reasonable
feature / a feasible project? Is it worthwhile to open
a ticket on PJIRA about this? or you can already tell me 
that this is not going to happen?

Ciao,
Opensource Obscure


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