[sldev] Camera Zoom Pointers

Dimitrio Lewis dimitrio at dimitriolewis.com
Mon Mar 16 06:21:21 PDT 2009


>
> A problem I found is that if I want to see a whole region
> with the Flycam, I have to move around my avatar too, because
> Draw Distance starts from the avatar's position - not the
> camera's one (I may be wrong about this. However this is
> my feeling and also I think this has been mentioned somewhere
> recently - maybe during an Office Hour, or on a mailing list)
>
> I mean that, even if you raise Draw Distance to 512m and you
> wait some minutes so that stuff loads, when the camera is far
> from your avatar many objects won't be drawn (until you move
> your avatar nearly enough to the camera).
>

Try setting RenderUseFarClip to FALSE in your debug settings.  You could 
additionally stretch your draw distance further by setting RenderFarClip to 
a higher number, such as 2048.  This will have the effect of rendering 
objects further from the camera at the cost of cpu and memory.  There are a 
number of level-of-detail settings that can be altered to render the entire 
scene in higher detail, beginning with the word Render.  These are fun to 
mess with but all take a toll on your cpu when set to higher values. 



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