[sldev] Code review for those of you with commit access

Glen gcanaday at gmail.com
Tue Mar 31 19:29:55 PDT 2009


How about "Project Concrete"?

Rob Lanphier wrote:
> On 3/31/09 3:49 PM, Mike Monkowski wrote:
>> Maybe I'm missing something.  The blog post seems to talk about an
>> alternate viewer where all kinds of ideas could be quickly
>> implemented.  But then, this post points to the HTTP texture project. 
>> There's one disconnect.  
> 
> We're in the process of coming up with a name for the project.  More
> details soon on that front.  In the meantime, we're using the
> "http-texture" name as one that will almost certainly not stick, so that
> we're not stuck with our working title as the name of the project.
> 
> We do want to be focused on HTTP texture and general stability for a
> while, since moving to HTTP delivery of textures is a big architectural
> win, and it's going to take determination and focus to get this code to
> production quality.
> 
>> And then how do changes in this alternate viewer get into the official
>> viewer?  Or is this just a way to humor the ex-CEO.  Tell him he can
>> do his project, but don't give haim any people to work with him, so he
>> has to get volunteers to code his project.
>>
>> What, me cynical? ;-)
> 
> No kidding!  :)
> 
> This isn't an "all hands on deck" thing, but it's more than a token
> project.  We don't have all of the details sorted out as to how the
> changes get into the mainline viewer, but there are a lot of us that are
> motivated to get those details sorted out.
> 
> Are you thinking about helping?
> 
> Rob
> 
>> Rob Lanphier wrote:
>>> Hi folks,
>>>
>>> As you probably saw in Philip's blog post (which if you haven't read it,
>>> do so[1]), we're going to be doing a lot more development out in the
>>> fishbowl, in a branch with community members who have direct commit
>>> access.
>>>
>>> There's a few of you that already have commit access, and others that I
>>> imagine will be asking for it.  Here's the procedure we'd like to follow
>>> for commits for new committers to the http-texture:
>>>
>>> *  File the patch in JIRA if it isn't already there
>>> *  Mail sldev with a link to the JIRA issue, and noting you'd like to
>>> commit the patch
>>> *  Nag me in a couple of days if we haven't responded
>>> *  Assuming you get the nod, commit the change
>>>
>>> This isn't set in stone....there's a number of aspects about this
>>> process I'm going to guess we haven't thought of.  We want to be nimble,
>>> but we also want to make sure there's lots of eyeballs on every commit.
>>>
>>> More info can be found here:
>>> https://wiki.secondlife.com/wiki/HTTP_Texture_Development
>>>
>>> Comments welcome.
>>>
>>> Rob
>>>
>>> [1]  Philip's blog post:
>>> https://blogs.secondlife.com/community/technology/blog/2009/03/30/intensifying-open-source-efforts
>>>
>>>
>>> _______________________________________________
>>> Policies and (un)subscribe information available here:
>>> http://wiki.secondlife.com/wiki/SLDev
>>> Please read the policies before posting to keep unmoderated posting
>>> privileges
>>>
>>>
> 
> _______________________________________________
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/SLDev
> Please read the policies before posting to keep unmoderated posting privileges
> 


More information about the SLDev mailing list