[sldev] UI streamlining strategy

Ricky kf6kjg at gmail.com
Tue May 5 17:20:34 PDT 2009


Of course, this would be an opt-in clause?  AKA a "Would you like to send
your anonymous usage data to LL to help with improving our UI?" popup during
the first run of the program. (DO NOT use the text I just wrote!! :P )

A lot of programs I use ask that question. Admittedly, I tend to hit "no" by
default, but it would help prevent people from complaining about LL spying
on them...  (Ridiculous, I know!)

Ricky
aka Cron Stardust

On Tue, May 5, 2009 at 3:55 PM, Moriz Gupte <moriz.gupte at gmail.com> wrote:

> Hey there, I am starting a new thread as a response to your suggestion.
> This idea resonates with a lot of us but for some reason did not follow
> through whenever it was raised (the one time I remember was a post on
> SLViews last year).
> I think shortcuts to rapid decisions e.g. votes work but it comes with some
> campaigning distractions..
> There are well developed click path analyses, click through evaluations out
> there...and we could get inspired from them. I think gaze based evals
> (fixation/dwell analyses) have their place too and is to expected in a
> bleeding edge metaverse platform company.
> Extracting Usability Information from User Interface Events<http://www.fxpal.com/publications/FXPAL-PR-00-162.pdf>Eventseer.net
> - Understanding the user - logging and interpreting user interactions in
> information search and retrieval <http://eventseer.net/e/10343/> DATA
> LOGGING: HIGHER-LEVEL CAPTURING AND MULTI-LEVEL ABSTRACTING OF USER
> ACTIVITIES <http://linc.cs.vt.edu/papers/2000/HeNeIsCa-Logging-HFES/>
> I think with Melinda's approach which she mentioned could be done fairly
> quickly would be a fantastic start. We could look into patterns of clicks,
> eliminate UI interactions, coalesce functions and so on.
> I imagine this approach should already be taking at LL so this info may be
> redundant.
>
> Ramesh
>
> I think Melinda Green has a great idea to collect usage data on the user
> interface, it would give a lot of information on how it is being used. I
> would expand it a bit and save all interactions (with the UI) sequential.
> That way we can also learn which actions are taken after each other, if it
> turn out button A and Z are always pressed after one another we could create
> button AZ and simplify. We might want to start a new chain to discuss this.
>
>
> Jeroen Frans
>> Executive Director
>> TheVesuviusGroup.com
>> SL: Frans Charming
>>
>> _______________________________________________
>> Policies and (un)subscribe information available here:
>> http://wiki.secondlife.com/wiki/SLDev
>> Please read the policies before posting to keep unmoderated posting
>> privileges
>>
>
>
>
> --
> Rameshsharma Ramloll PhD Research Assistant Professor Idaho State
> University, PocatelloTel: 208-282-5333
> Bio: http://snipurl.com/3p5ap , LinkedIn profile: http://snipurl.com/3p5o2, Blog:
> http://snipurl.com/3p5op , Play2Train: http://www.play2train.org
> -----
> The greatest enemy of knowledge is not ignorance, it is the illusion of
> knowledge- Stephen Hawking and many others who found light through the
> cracks of knowledge.
>
>
>
>
> _______________________________________________
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/SLDev
> Please read the policies before posting to keep unmoderated posting
> privileges
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.secondlife.com/pipermail/sldev/attachments/20090505/1f77a48d/attachment.htm 


More information about the SLDev mailing list