[sldev] Improving SL First Hour Experience through WYSIWIS

Frans mrfrans at gmail.com
Fri May 8 07:54:30 PDT 2009


I personally like the idea of being able to temporally have other people
follow your camera, especially when I'm trying to explain something and
there is confusion about what I'm talking. Similarly the other way around so
I can see what they see.
It would have to be really straight forward and obvious though if it is
build in. I would want a 'instant replay' type icon on the screen so there
is a constant reminder for people that they are not in control of their
camera. The interface of gaining control back should be obvious too. I
believe we have currently a 'release camera' button when your camera is
under script control, but I'm not sure it is noticeable enough amongst the
the other buttons.
Early on when the script functions to follow the camera where first released
I made some toys, prim cameras and arrows that follow you camera, in that
way providing a visual mark to show people where you are looking without
taking control of their cam. I think for most uses that might be sufficient,
though.

@Melinda, you are correct the camera will only be able to be moved in 3D
space and wouldn't be able to show where the inventory button is. Unless you
zoom in on a picture(on a prim) of the inventory button. But in that case
you can just as well use a pointing arrow.

On Fri, May 8, 2009 at 10:50 AM, Melinda Green <melinda at superliminal.com>wrote:

> Wow, that was a while ago!
>
> I've not seen or heard of this HUD and while it sounds like it has
> merit, it also sounds somewhat invasive. I have a personal, almost
> physical relationship with my camera and I doubt I would like that. I
> expect that I would not like losing the ability to cam around, adjust my
> view, and check out people's profiles, etc. I expect that being driven
> by it would feel as if someone else was grabbing my head and moving it
> around. I think that I would much prefer other sorts of pointing devices.
>
> Even if this mode is useful I doubt that it'd be popular enough to
> permanently add to the viewer. HUDs are perfect for this sort of niche
> functionality so I would much rather see effort made to figure out what
> is causing those lag and choppiness issues you're reporting.
>
> I also don't see how this would help newbies to find their inventory,
> etc. since this certainly would not let one person see the other
> person's UI, right?
>
> -Melinda




-- 
Jeroen Frans
Virtual World Technology Specialist.
TheVesuviusGroup.com
SL: Frans Charming
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