[sldev] would this help with increasing the apparent number of light sources at all?

Ambrosia chaosstar at gmail.com
Mon May 11 00:57:28 PDT 2009


You can use it without shadows, that's the beauty. Once RenderUseFBO
and RenderDeferred are enabled, simply deactiavate
RenderSunShdaows(?). I think that was the debug param. And voila, you
have the deferred renderer without any shadowing. I however don't know
if shadow calculations aren't still going on in the background, and
this simply turns off the rendering of those.


On Fri, May 8, 2009 at 06:47,  <danteferret at gmail.com> wrote:
> Theres already a system for infinite light sources in the shadow-draft
> client. Why not just use that minus shadows? I have been meaning to ask this
> for a long time.
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