[sldev] Hide geometry in Sculpted-prims

Argent Stonecutter secret.argent at gmail.com
Sun May 17 10:01:07 PDT 2009


On 2009-05-17, at 00:54, Feilen wrote:
> That's actually a lot better of an idea, and it would be simple to
> implement: just use any basic image editor to implement the alpha and
> remove all of the black space the 3d modeler creates. If this was
> implemented it would be likely that all plugins/modelers supporting
> would also change to generate alpha instead of blackspace.

The problem is that Alpha is planned to be used for flexibility in  
sculpties, and there are already experimental version of the Open  
Source viewer testing this.

It would probably be better to add a flag (like the flag proposed for  
indicating flexible sculpties) indicating that <0,0,0> was not part of  
the geometry.



More information about the SLDev mailing list