[sldev] Hide geometry in Sculpted-prims
Dahlia Trimble
dahliatrimble at gmail.com
Sun May 17 10:05:29 PDT 2009
I've also seen a lot of designers use the alpha channel to mask the entire
bitmap so it doesn't show in the editor and can't be grabbed with a screen
capture
On Sun, May 17, 2009 at 10:01 AM, Argent Stonecutter <
secret.argent at gmail.com> wrote:
> On 2009-05-17, at 00:54, Feilen wrote:
> > That's actually a lot better of an idea, and it would be simple to
> > implement: just use any basic image editor to implement the alpha and
> > remove all of the black space the 3d modeler creates. If this was
> > implemented it would be likely that all plugins/modelers supporting
> > would also change to generate alpha instead of blackspace.
>
> The problem is that Alpha is planned to be used for flexibility in
> sculpties, and there are already experimental version of the Open
> Source viewer testing this.
>
> It would probably be better to add a flag (like the flag proposed for
> indicating flexible sculpties) indicating that <0,0,0> was not part of
> the geometry.
>
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